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Old Sep 10, 2007, 07:28 AM // 07:28   #1
Frost Gate Guardian
 
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Default Raising Member Cap with 2nd Guild

Am wondering if anyone has or knows a guild that'd hit 100 member cap and expanded to a second or a third guild as an extention of one guild. If they did, what were the problems they faced, what were the benefits, what worked, what didn't...
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Old Sep 10, 2007, 01:21 PM // 13:21   #2
Desert Nomad
 
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when I was back in the [MOVE] alliance before it died of inactivity...I was in the [1st] [MOVE] guild a 2nd and 3rd were created....3rd died fairly fast, and got deleted...2nd the most activity at a time was roughly ~10 which for a guild of around 60 I believe is terrible...then the leader of [MOVE]1 left and some of the officers and that practically died, thats when I left...

hope that helps slightly..

you really do need a good leader to be put incharge of the 2nd guild as inactivity practically killed the 2nd/3rd [MOVE] guilds ^^
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Old Sep 10, 2007, 06:29 PM // 18:29   #3
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XoO.. u just need a competent leader for each guild
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Old Sep 12, 2007, 10:19 AM // 10:19   #4
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Thanks for the posts. It seems though, that most of the guilds you've mentioned ran their subsequent guilds as seperate guilds. That they had to have their seperate activities. Hasn't there been a guild that had a second, both linked via an alliance, and ran activities that spanned both?
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Old Sep 12, 2007, 03:10 PM // 15:10   #5
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My guild, Australia United Warriors [AUS], are effectively just one big 5-guild alliance. 5 guilds!
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Old Sep 13, 2007, 01:18 AM // 01:18   #6
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This might probably be the wrong place, but the guild's been going estatic over this, and I just have to share it...

The Charter Vanguard hits Guild of the Week!

Yay to us!
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